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Ghost of a Tale is out on PC!!

Ghost of a Tale is out on PC!!

Hey all! This is just a quick update to announce that Ghost of a Tale is finally out!!!

After five years of hard work now is the time to see if it was all worth it… 🙂

Here’s the release trailer:

So far the feedback is overwhelmingly great, with about 96% of positive reviews on Steam!

Speaking of reviews, we got our first official one! It’s on French site Gamekult and it’s an 8 out of 10! Let’s hope this marks the beginning of a good trend.

And now it’s back to listening to players’ feedback and fixing (hopefully few) bugs. Oh, and catching a little sleep too. 🙂

I’ll see you in the next update, as I leave you with one last screenshot taken by Nautilus (using the game’s photo mode)…



  • althrioan
    March 14, 2018 at 8:39 pm

    Hey Seith, congrats to the release! I’m really looking forward to playing it.
    In anticipation I’m eager to listen to the OST – when and where can I get the soundtrack?

    • Scriba
      March 14, 2018 at 9:21 pm

      Same question !

      And your game is beautiful and very well done, congrats !

    • Reven
      March 15, 2018 at 3:59 am

      I’m with them. Obviously take your time to focus on fixing any game problems, but I do hope to see the soundtrack become available at some point in the near future.

      Other than that, congrats on the launch, This game keeps finding new ways for me to repeat “This game is just so freaking charming” over and over again. Some minor things that I could see using an alteration or two (mainly fixing holes in geometry when seen at certain angles, and a complete lack of wind or rope sounds when in the basket from Silas), but for a first time effort with such a small team, way more professional looking than a great many other games, including AAA titles, well done.

  • Uleertel
    March 14, 2018 at 9:41 pm

    Toutes mes félicitations et vœux de succès pour les ventes!
    Impatient de pouvoir enfin jouer à ce jeu que j’avais supporté dès la campagne de financement.

  • Evan
    March 14, 2018 at 11:20 pm

    Wow, it’s finally here. Congrats on the hard work over half a decade.
    So glad it has arrived. Now to find the time to play through the entire game from the start, having already done so on the Alpha build about 10 times.

  • Danyel
    March 15, 2018 at 12:13 am

    Probably missing something obvious, but where do early backers go to collect their codes?
    Not gotten any info via mail and the indiegogo site has no links or download info of any kind.

    • Msx
      March 15, 2018 at 7:06 am

      I have the same question.
      Congrats on the release btw!

      • althrioan
        March 15, 2018 at 9:00 am

        yep, also waiting for the Indiegogo mail (there should be the link to the OST^^)

      • althrioan
        March 15, 2018 at 9:00 am

        yep, also waiting for the Indiegogo mail

        • althrioan
          March 15, 2018 at 9:01 am

          sorry for the double post – there was an error message on the board^^

          • Fresh
            April 6, 2018 at 9:24 pm


            Did someone get the steam key for the release ?

  • Phoenix
    March 15, 2018 at 12:32 am

    What I’ve played has been fun and charming!! I intend to go back in tonight and sink more hours in! The story is engaging and the scenery is beautiful!! Well done and congrats!! 🙂

  • Ben
    March 15, 2018 at 4:51 am

    Wow, Seith! I’ve been following since a bit after the indiegogo campaign. Very well done and congrats!

  • Beanis
    March 15, 2018 at 2:42 pm

    When is the Xbox release?

  • Tom
    March 15, 2018 at 2:56 pm

    Fantastic work Seith & team, Steam users’ feedback (Overwhelmingly Positive) speaks for itself!!

    As a happy backer I’m waiting for the DL code too 🙂

    Congrats and cheers!


  • Rob Tait
    March 15, 2018 at 7:27 pm

    Congratulations Seith followed progress from the beginning! Rob Tait

  • KwisatzHaderach
    March 16, 2018 at 4:11 pm

    Congrats Seith and everybody! As I can deduce from Steam Spy the game must have sold pretty well so far! No clue how reliable those numbers are,but you deserve every penny, well done!

  • Mouse99G3rmany
    March 16, 2018 at 7:07 pm

    OMG you’re Awesome! We love you and your work! <3<3<3

  • IwaN
    March 18, 2018 at 10:20 am

    Nice, but I can’t play it yet – no email from Indiegogo or anything.

    I was waiting patiently for almost 5 years (IndieGogo Order ID 23!) and now this, when everyone others are already playing the game 🙁 …

  • zorniki
    March 19, 2018 at 11:54 am

    What a magnificent game. I loooove playing the cardboard game “Mouse and mystics” and this gives me exactly that same vibe. Very well done!
    I’d say some of the best animations I’ve ever seen in a game – graphics in general are a sight to behold on my rig!

  • Dax
    March 19, 2018 at 2:02 pm

    Looking good. I’m a different person to when I first backed the campaign, but no less excited to play it. Also wondering how I download it like the others.

  • Vidal
    March 19, 2018 at 10:38 pm

    Loved it. There were still some minors bugs when I played it, but nothing important for me.
    A big GG for the team (and courage for the after-release).
    I hope the game will sell well, and that the story can continue in another game ! (Ok, maybe too early to say it, but after some deserved rest you should really go for it !)

  • Martin
    March 20, 2018 at 10:05 pm

    Congratulations! You so deserve it!

  • Thomas Eustice
    March 21, 2018 at 7:05 pm

    Great Game! I have been following since it was released as an early development title on the Xbox. Would you know when the release date for consoles is? I can’t wait to get Tilo to his love!

  • Vlad
    March 22, 2018 at 10:22 am

    Seems like a very nice game. However, I am an older gamer not used to the modern ways and would like to ask, if there is planned any DLCs for this game. I would like to purchase it as a complete experience. I dont play games so much anymore, and I am a patient person. Should I wait?

  • Joseph
    March 22, 2018 at 6:59 pm

    I’ve followed the development of this game for three years. As an artist myself, I not only find the gameplay, graphics, hidden passages, and narrative to be incredibly compelling; I am incredibly encouraged and inspired by your passion for this project! Playing this game the last week has been so amazing, and I can’t help but stop and stare at vistas for peek around corridors with anxious excitement. The experience you’ve accomplished here is a perfect blend of Skyrim and Mouse Guard and Redwall, and it is exactly the kind of game I’ve been waiting for 🙂 Thank you so much for this work of art Sieth! Its been great following your journey.

  • Nimbat
    March 24, 2018 at 6:14 pm

    Awesome game! I really liked pretty much everything in it, dialogs are godlike as much as humor.
    Good that u made the game as hard as possible, without a markers on your head, that leads u to the solution, but pushing you to stop and think. Im talking about that quest with a shadow, that helps you find a chest, i realy stuck on that, but soon figured.

    And big thanks, BIG thanks that u translated it to Russian as well. Its been a long time, whan i seen that kind of quality translation. Rhymes, jokes, sad moments… beautiful, only saw two misspelling word, one disoriented me, at quest with wilde singing general.

    And when the story cutted off, it was a little disappointing, but i am here to wait for another part of the game, i hope u will raise enough money, and you will work on it.


  • BoTTOX
    March 24, 2018 at 10:36 pm

    Magnifique, j’arrive sur la 50ène et ça faisait bien longtemps que je n’avais pas joué à un jeux aussi riche en émotions !
    Petit bémol sur la fin qui arrive de façon assez abrupte et qui, je l’espère, annonce une suite !

    Voila, on attendant une suite avec impatience !
    En espérant que vous ne finirez pas dans les griffes d’un gros studio sans âme !!!

    • BoTTOX
      March 24, 2018 at 10:39 pm

      Hmmmm 260 tentatives de collecte de données bloquées sur cette page………. voila voila !!!

  • Nixx
    March 25, 2018 at 6:39 pm

    Instant buy if it’s released on Switch. It’s not the type of game I play on PC but I’d really love to see it on my console.

  • Samym23
    March 27, 2018 at 9:22 am

    Bravo Seith à toi et ton équipe, j’ai découvert ce jeu il y a peu et je dois dire que c’est un projet vraiment réussi, 5 années de développement pour arriver à ce résultat, vous n’avez rien à envier aux grands studios !
    L’univers, le design et le gameplay du jeu m’attirent vraiment et donnent envie d’en savoir plus, et savoir qu’il a été réalisé from scratch sur Unity, par une petite équipe dirigée par un vétéran de l’animation (français qui plus est) est tout bonnement incroyable.

    Je savourerai chaque heure passée dessus avec plaisir, car ce n’est à mon avis pas la destination qui compte dans ce type de jeu, mais l’implication du joueur, le sens du détail et de l’exploration, et la douce sensation d’aventure qui dépeint une ambiance unique !

    Mes félicitations encore une fois, je compte acheter le jeu très prochainement et je le recommanderai à tout mes amis, ce genre de pépite française est tout simplement trop rare pour passer à coté !

  • tmwp
    April 2, 2018 at 2:14 am

    This keeps crashing.!!

  • Eli
    April 2, 2018 at 3:44 pm

    Hi there,

    Thank you for creating this game.
    I bought this game some days ago and started playing it.

    Graphics, character design (such a cute little mouse >.<), music, and storyline are really great!

    I really enjoy it but I got troubles finding my way in the game. Even with the map I get lost in the corridors. I would recommend you to improve the map for the kind of players (like me) who are really sensible to the game poetry but can hardly remember which way they come from.
    how about writing automatically the name of the locations on the map once you visited it?
    It is really frustrating to know where you need to go (because you already explored it) but you just can't remember the directions to go there again.

    • Joseph
      April 13, 2018 at 1:34 pm

      I disagree. I think getting lost is actually one of Ghost of a Tale’s greatest strenghts! It speaks volumes about the size of the world and the complexity of the secret passages that wind below Duinlan Heights. Whenever I turn a corner and see a dead end, or a rat, or a location that isn’t where I was trying to go, I dont think “darn it I need a better map!”– I think “wait, wait, don’t tell me… I’ll solve it!”

    • Chibi
      April 17, 2018 at 12:55 pm

      You’ll learn how to get around the more you play it 🙂 I played the preview version on Xbox, and I got lost so many times, but after a while, you WILL learn how to get around the map 🙂 It’s great fun 😀

    • Stephie Lynn
      April 26, 2018 at 12:53 am

      After getting lost a bunch of times I for the most part know my way around. So getting lost isn’t so bad. Utilizing Tilos stamina helped a lot.

  • BoTTOX
    April 5, 2018 at 1:02 am

    Magnifique jeux, je suis déçu d’avoir raté la campagne, mais pour la suite je serais là.
    Si on pouvait avoir une petite version collector boîte avec un truc du genre une figurine de Tilo grandeur nature (7-8cm ) je serais encore plus ravi de mettre toutes mes économies dans le projet ; )= (J’aime bien avoir mes jeux en version physique!)

  • emmanuel
    April 10, 2018 at 5:54 am

    Voila jeux terminé, 2 fois c’est un Tres beau et bon jeux.
    Merci encore, hate d’avoir la suite.

    Cela me rappel la bande dessinée sur la legende de la garde.

    Sinon Quelques soucis de declenchement de quete encore mais rien de grave et qui ne change pas grand chose.

  • Johnny
    April 12, 2018 at 5:23 pm

    Any updates on the PS4 release??

  • Chibi
    April 17, 2018 at 1:00 pm

    Congratulations on the release! 😀
    It’s an awesome game! I can’t wait for the Xbox one release!!! <3 It's such a cute game and such beautiful surroundings! I love that you guys have such a great sense of humor 🙂

  • Maddy M
    April 18, 2018 at 2:46 pm

    I love absolutely everything about this game – it’s highly immersive. Thank you for creating it!

  • kodoma
    April 18, 2018 at 3:45 pm

    So I should buy it on PC so you will have enough money to rebuild and port to Switch? I think it’s worth it! Fabulous effort on the game.

  • Stephie Lynn
    April 26, 2018 at 12:50 am

    I seriously fell in love with this game. It’s really lovely and the characters are so awesome. I can’t wait for the rest of it. I’m considering playing on steam because I NEED to play more.

  • Joseph
    April 26, 2018 at 4:27 am

    Hey Seith! I’ve commented in the past, but I finished your game last night after logging 22 hours over a solid month. All I can say is thank you. This game combined so many of my favorite fantasy and animal elements in a perfect Redwall/Mouse Guard mix, but the LORE! My goodness. It’s seriously on a near Lord of the Rings level. I was so enraptured in the story, and the ancient history of the world. The character development was beautiful as well; by the halfway point I knew how characters would react to my actions and who to go to for help with different tasks. I also fell in love with the castle itself, as the layout is truly some of the best interwoven open world level design I have EVER seen.

    The ending hit me hard. At first I was shocked that it was over, but it left me with such a sense of adventure and hope that I’m torn! On the one hand, I would LOVE for you to make a sequel to this game, no matter how many years it takes 🙂 This character is somebody I want to keep rooting for and helping in his quest. And at the same time, I feel there’s a certain charm in a story without a definitive ending. The events of Dwindling Heights are the true story of the game, and Tilo’s journey beyond is an altogether different story waiting to be told. But it’s a testament to your world building that I can recognize that, though I felt so extremely accomplished, I was still just a mouse in a world of fallen heroes and hidden catacombs. As you say, Tilo’s story is little more than the ghost of a tale 🙂

    All that to say this: Thank you so much. I’ve followed this game’s development for three years. I’ve loved seeing your process, and let it inspire me as I entered college and began my own career as a children’s book illustrator. I will continue to enjoy your game for years to come, as I intend to replay it again and again. And lastly, if you make another game, I’ll be thrilled; But if you don’t, rest assured that the way you’ve chosen to close this chapter is beautiful and perfect. Congradulations, man, one adventurer to another!


  • Lastaddiction
    April 28, 2018 at 5:51 pm

    Hi, just finished your game on steam.

    I had learned about it thanks to videos of independant games to come, and i saw the good ratings of journalists and youtubers that convinced me to get it.

    I Just wanted to say thank you,
    what a tale you have built !
    it was packed with emotions, colourful characters with breathtaking visuals.
    sad stories met with more lighted moments.
    The gameplay was very neat.

    Just one thing is missing…i want to know the ending, i want to see merra, the island, i want to see this other part of the tale.

    Hope to see it soon, i will be looking forward to it.

  • Michael
    May 10, 2018 at 9:44 am

    Dear Developers,
    thank you for this brilliant game.
    I enjoyed every minute of this wonderful game.
    I really hope a second part will follow soon.

    Best wishes

  • Aleksandr
    June 14, 2018 at 8:49 pm

    Dear developers. Thank you for this great game. Please, don’t stop there. I look forward to the second part. It is a masterpiece unlike other games. Now I’m your fan) And how much can be done. Continuation of the story mouse. Or maybe even rats in the lead role. After all, not all of them are bad and the game is shown. As not all mice are good. Please continue. Sincerely, your new fan.

  • N
    June 21, 2018 at 11:00 pm

    Love this game! Are you planning the next chapter?! The story is not over!

  • FirestormDDash
    June 30, 2018 at 1:53 am

    But will it work on Ouya?

    Your reply:

  • Stefan Kovac
    October 17, 2018 at 10:09 pm


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